
Asphalt: Urban GT shows the layout as it really is, displaying hills and tunnels in a detailed full-screen graphic, something rarely done in a HUD map in other racing games.Īsphalt: Urban GT is one of the few games on the Nintendo DS to push the system's hardware capabilities with a 3D engine running at a smooth-as-butter 60 frames per second. I will say that the team's use of the lower screen, while barely the minimum expected, shows that an on-screen map in racing games can be more than the basic course layout. Like Burnout, players are rewarded with boosts if they put a little aggression into their racing abilities, and without it players are never going to get through the game's career mode in order to unlock all the vehicles and locations that Asphalt: Urban GT has to offer.ĩ9 percent of the action takes place on the upper screen, with the lower screen relegated mostly for a full-screen map and occasional words of wisdom like "Drift!" during a drift, or "Risky!" when zooming past traffic too close for comfort. It borrows a bit from Ridge Racer and a little from Burnout, as it focuses on power-sliding as well as taking risks during the race.



Licensed vehicles from real manufacturers, including Jaguar, Hummer, VW, and Lamborghini.
